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Coastal Forest

503194903Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 16m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
1540
+13
🇩🇪 Tupi · Germany
1510
+14
🇨🇳 Georgians · China
1501
+15
🇫🇷 Turks · France
1376
+20
🇹🇷 Byzantines · Türkiye
1504
-17
🇫🇮 Goths · Finland
1479
-16
🇹🇷 Chinese · Türkiye
1461
-15
🇩🇪 Lithuanians · Germany
1446
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 1,085 8:51 — — ⚔ Scout Rush
59 989 9:21 — — ⚔ Archer Rush
55 922 9:44 — —
50 830 10:22 — — ⛏ Fish Boom FC
41 682 10:33 — — ⛏ Fish Boom into Fire Galleys FC
40 665 9:04 — — ⚔ Skirms into Archers
38 634 10:25 15:57 — ⛏ Fast Castle
29 477 10:15 14:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,000 3,301 780 0 7,081 7,607
3,120 2,649 460 200 6,429 6,664
3,010 2,768 495 0 6,273 7,974
3,020 1,991 400 35 5,446 5,721
2,450 1,850 1,090 0 5,390 5,760
2,945 2,287 0 125 5,357 5,583
2,450 1,954 595 125 5,124 5,302
2,490 1,785 335 0 4,610 5,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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