AoeStats
← noob

Black Forest

503098401Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 2m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1682
+9
🇹🇼 Bengalis · Taiwan
1665
+10
🇹🇼 Persians · Taiwan
1655
+10
🇨🇳 Malians · China
1628
+11
🇭🇰 Lithuanians · Hong Kong SAR China
1727
-19
🇮🇳 Teutons · India
1464
-8
🇮🇳 Bulgarians · India
1438
-7
🇩🇪 Portuguese · Germany
1438
-7
Player eAPM Actions Feudal Castle Imperial Opening
67 178 — — —
53 140 — — —
38 100 — — —
37 97 — — —
31 83 — — —
29 77 — — —
28 75 — — —
24 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 0 0 0 400 325
350 0 0 0 350 382
250 100 0 0 350 259
250 0 50 0 300 210
200 42 50 0 292 239
200 37 50 0 287 134
150 100 0 0 250 224
50 0 0 0 50 176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.