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African Clearing

505152797Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 61m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1025
+14
🇺🇸 Huns · United States
1021
+14
🇺🇸 Bengalis · United States
1020
+14
🇺🇸 Franks · United States
1010
+15
🇺🇸 Cumans · United States
1039
-16
🇺🇸 Vietnamese · United States
979
-14
🇨🇱 Persians · Chile
973
-14
🇦🇺 Mongols · Australia
956
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,606 15:12 26:28 36:46
33 2,039 13:46 20:44 50:49 ⛏ Fast Castle
22 1,341 12:34 23:11 50:48 ⚔ Scout Rush
21 1,289 12:13 25:52 44:07 ⚔ Scout Rush
20 1,214 15:54 23:47 49:02 ⚔ Scout Rush
18 1,127 13:41 17:41 46:10 ⛏ Fast Castle
14 864 17:56 25:51 46:05 ⛏ Fast Castle
12 737 17:26 24:38 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,865 21,722 10,930 2,850 57,367 64,222
28,600 8,500 17,395 2,150 56,645 59,214
26,005 14,473 11,720 2,450 54,648 67,971
17,860 14,306 12,580 2,520 47,266 51,167
20,535 7,858 14,605 3,055 46,053 48,256
18,600 13,627 8,190 2,250 42,667 49,515
15,650 14,741 5,360 4,350 40,101 56,654
15,595 8,090 7,750 1,600 33,035 38,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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