AoeStats
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MegaRandom

505144013Analyzed
4v4 RM · 26d ago on Sep 8, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1060
+16
🇺🇸 Teutons · United States
1050
+16
🇩🇴 Vietnamese · Dominican Republic
1037
+17
🇺🇸 Celts · United States
1020
+17
🇺🇸 Spanish · United States
1057
-17
🇺🇸 Huns · United States
1053
-17
🇺🇸 Bengalis · United States
1051
-16
🇺🇸 Franks · United States
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,404 8:51 12:49 34:43 ⛏ Fast Castle
25 941 10:40 19:37 — ⚔ Towers FC into Archers
24 883 9:38 13:42 33:57 ⛏ Fast Castle
23 854 10:56 14:56 — ⛏ Fast Castle
21 788 11:17 17:53 27:40 ⛏ Fish Boom FC
16 610 11:57 16:24 22:45 ⛏ Fast Castle
12 464 11:23 23:58 28:25 ⚔ Skirms into Fast Imp
9 327 10:58 19:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,575 19,032 9,650 200 40,457 45,862
9,400 13,670 12,555 500 36,125 42,703
14,965 7,385 9,870 1,400 33,620 41,730
9,740 7,537 6,530 3,305 27,112 28,548
8,775 9,090 5,180 1,750 24,795 28,608
11,815 8,030 2,770 1,100 23,715 27,712
10,300 5,761 3,610 2,485 22,156 26,006
10,785 6,015 4,205 850 21,855 23,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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