AoeStats
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Arena

509709276Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 39m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
595
+17
🇷🇺 Sicilians · Russia
562
+17
🇺🇸 Berbers · United States
632
-18
🇬🇧 Franks · United Kingdom
586
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 765 10:41 20:55 36:12 ⛏ Fast Castle
14 550 11:11 20:49 — ⛏ Fast Castle
11 449 13:01 19:28 — ⚔ FC into Scouts
10 392 12:21 23:38 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,080 7,840 3,065 670 22,655 27,915
10,800 4,735 3,735 2,725 21,995 24,655
11,175 6,624 3,330 850 21,979 25,657
10,590 4,850 2,905 2,150 20,495 24,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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