AoeStats
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Black Forest

508929307Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 45m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
621
+14
🇩🇪 Vietnamese · Germany
605
+15
🇺🇸 Spanish · United States
649
-17
🇳🇱 Sicilians · Netherlands
522
-12
Player eAPM Actions Feudal Castle Imperial Opening
14 620 16:05 23:50 39:59 ⛏ Fast Castle
13 594 14:11 21:11 35:53 ⛏ Fast Castle
11 504 13:00 20:05 35:25 ⛏ Fast Castle
6 256 16:28 27:41 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,965 17,024 11,940 1,800 50,729 58,375
19,840 14,976 11,785 1,075 47,676 51,919
14,860 7,045 9,380 2,975 34,260 38,217
10,005 5,488 3,830 1,670 20,993 23,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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