AoeStats
← Davy Jones

Arena

509449173Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 72m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Khmer · Slovakia
799
+16
🇸🇰 Persians · Slovakia
771
+17
🇩🇪 Teutons · Germany
809
-19
🇷🇺 Slavs · Russia
776
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 1,328 10:42 19:01 30:36 ⛏ Fast Castle
16 1,154 12:09 19:13 34:22 ⛏ Fast Castle
8 587 12:33 18:49 32:40 ⛏ Fast Castle
8 602 13:20 22:21 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,835 15,730 32,190 2,130 80,885 100,952
35,730 20,335 17,805 4,515 78,385 105,476
32,565 22,075 16,600 4,500 75,740 97,014
12,300 23,860 13,375 3,275 52,810 84,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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