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Arabia

510180583Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 59m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1057
+16
🇫🇷 Bulgarians · France
1020
+17
🇭🇺 Goths · Hungary
1153
-21
🇭🇺 Bohemians · Hungary
950
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,938 13:53 30:05 — ⚔ Champis into Archers
30 1,748 10:58 26:43 51:06 ⚔ M@A Rush
30 1,759 11:31 19:43 45:46 ⛏ Fast Castle
23 1,388 11:44 18:40 37:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,520 12,133 13,280 1,910 48,843 60,179
22,705 10,210 5,865 1,075 39,855 40,816
9,645 6,392 4,440 1,820 22,297 25,658
5,840 4,606 1,290 645 12,381 13,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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