AoeStats
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Arena

507269840Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 34m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Mapuche · Singapore
1464
+13
🇨🇴 Cumans · Colombia
1407
+15
🇨🇳 Bohemians · China
1388
+16
🇦🇷 Portuguese · Argentina
1367
+17
🇸🇪 Byzantines · Sweden
1414
-16
🇪🇸 Bengalis · Spain
1402
-16
🇩🇪 Georgians · Germany
1389
-15
🇳🇬 Britons · Nigeria
1369
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,769 9:21 15:14 34:05 ⛏ Fast Castle
34 1,163 8:48 19:35 26:05 ⛏ Fast Castle
31 1,054 10:02 13:59 30:59 ⛏ Fast Castle
31 1,066 10:47 14:34 32:37 ⛏ Fast Castle
30 1,033 10:50 14:40 — ⛏ Fast Castle
30 1,040 10:28 14:37 30:38 ⛏ Fast Castle
25 866 10:49 14:35 34:00 ⛏ Fast Castle
13 437 10:45 14:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,890 7,865 7,185 200 34,140 36,149
14,400 11,205 6,125 2,250 33,980 37,014
19,095 8,295 5,575 950 33,915 39,357
13,985 9,375 7,260 1,085 31,705 33,829
7,765 7,195 2,990 4,100 22,050 22,310
8,255 8,480 2,455 980 20,170 23,281
3,975 3,880 300 400 8,555 8,799
3,350 2,425 500 200 6,475 8,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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