AoeStats
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Fortress

507204740Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 57m 39s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malians · Colombia
1404
+16
🇨🇳 Japanese · China
1345
+18
1321
+19
🇲🇽 Hindustanis · Mexico
1308
+20
🇦🇷 Vietnamese · Argentina
1421
-19
🇦🇷 Inca · Argentina
1416
-19
1413
-19
🇨🇳 Celts · China
1328
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,612 7:09 11:34 30:56 ⛏ Fast Castle
42 2,429 7:11 10:57 34:16 ⛏ Fast Castle
42 2,398 8:53 12:47 31:38 ⛏ Fast Castle
42 2,407 8:02 12:02 25:00 ⛏ Fast Castle
40 2,293 6:35 11:50 28:43 ⛏ Fast Castle
33 1,881 7:33 11:44 34:02 ⛏ Fast Castle
31 1,767 8:11 13:26 29:51 ⛏ Fast Castle
20 1,149 7:06 11:34 51:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,510 42,460 33,855 3,155 112,980 131,166
42,420 36,690 23,350 3,680 106,140 117,920
34,030 31,680 24,080 2,910 92,700 98,535
35,940 32,140 13,925 2,095 84,100 108,529
41,595 23,555 14,575 3,265 82,990 97,600
31,800 27,105 14,995 3,750 77,650 95,334
19,165 26,900 12,285 1,700 60,050 66,976
22,485 17,040 4,005 625 44,155 47,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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