AoeStats
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MegaRandom

507186618Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 24m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1558
+10
🇧🇷 Huns · Brazil
1505
+12
🇨🇦 Franks · Canada
1430
+15
🇧🇷 Britons · Brazil
1380
+18
🇨🇦 Japanese · Canada
1481
-15
1440
-15
🇨🇴 Magyars · Colombia
1418
-14
🇲🇽 Ethiopians · Mexico
1341
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 1,499 8:49 22:36 — ⚔ Archer Rush
53 1,279 9:52 23:37 — ⚔ Scout Rush
50 1,202 9:46 — — ⚔ Archer Rush
46 1,106 10:14 — — ⚔ Archer Rush
40 957 9:42 — — ⚔ Scout Rush
29 703 10:25 — — ⚔ Archer Rush
27 646 11:19 — — ⚔ M@A Rush
25 607 9:51 22:05 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,445 4,051 500 0 11,996 12,198
4,700 4,231 2,240 0 11,171 11,631
4,125 3,805 2,280 0 10,210 11,536
5,335 3,350 950 45 9,680 10,626
3,800 3,790 1,855 10 9,455 10,388
3,225 3,657 2,165 125 9,172 9,402
4,270 3,684 50 125 8,129 8,937
3,815 3,366 320 225 7,726 9,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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