AoeStats
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Nomad

507109348Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 44m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burmese · United States
1530
+11
🇫🇮 Khitans · Finland
1511
+11
🇩🇪 Persians · Germany
1421
+15
🇩🇪 Japanese · Germany
1410
+15
🇨🇴 Persians · Colombia
1432
-14
🇺🇸 Japanese · United States
1411
-13
🇲🇽 Vikings · Mexico
1403
-13
🇨🇦 Saracens · Canada
1378
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,102 13:11 19:22 40:06 ⛏ Fish Boom FC into Galleys
45 1,995 12:29 17:44 — ⚔ Fish Boom into Scouts FC
39 1,729 13:47 21:13 41:18 ⛏ Fish Boom FC
39 1,735 12:37 20:57 41:04 ⛏ Fish Boom into Galleys FC
36 1,615 12:46 18:12 42:54 ⛏ Fish Boom FC into Fire Galleys
32 1,451 13:24 22:56 — ⚔ M@A FC into Archers
30 1,340 12:31 26:24 — ⛏ Fish Boom into Galleys
26 1,183 13:01 17:25 38:17 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,655 13,070 15,580 1,365 52,670 55,319
18,720 16,056 8,510 4,350 47,636 51,854
17,070 16,179 6,940 1,605 41,794 42,803
11,245 17,993 6,720 1,535 37,493 43,188
8,150 15,731 5,660 3,400 32,941 34,497
10,450 13,388 5,385 2,490 31,713 34,653
9,365 9,966 3,300 2,395 25,026 28,736
7,745 7,308 3,515 945 19,513 19,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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