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African Clearing

506997126Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 41m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1655
+18
🇨🇦 Huns · Canada
1623
+19
🇨🇴 Dravidians · Colombia
1532
+23
🇨🇴 Persians · Colombia
1405
+27
🇺🇸 Koreans · United States
1789
-25
🇺🇸 Persians · United States
1759
-24
🇭🇰 Vietnamese · Hong Kong SAR China
1634
-20
🇺🇸 Saracens · United States
1584
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 2,363 11:39 28:37 — ⚔ Archer Rush
51 2,137 13:04 18:01 — ⛏ Fast Castle
45 1,889 12:50 16:33 41:36 ⛏ Fast Castle
42 1,749 15:22 21:01 — ⛏ Fast Castle
37 1,569 10:55 21:18 38:27 ⚔ Scout Rush
36 1,493 12:35 21:22 38:47 ⚔ Scout Rush
36 1,509 14:20 18:06 — ⛏ Fish Boom FC
35 1,469 13:35 17:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,170 11,723 8,375 3,000 42,268 44,744
18,135 11,185 8,290 2,450 40,060 45,991
10,810 12,936 9,570 1,200 34,516 37,018
17,185 9,134 4,925 980 32,224 33,507
12,375 11,333 4,850 2,115 30,673 33,979
10,610 9,954 3,090 1,605 25,259 25,789
8,795 7,965 3,215 1,085 21,060 22,659
6,435 8,607 2,055 1,600 18,697 20,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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