AoeStats
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African Clearing

506964076Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mapuche · Colombia
1441
+13
🇺🇸 Spanish · United States
1422
+13
🇨🇴 Persians · Colombia
1377
+15
🇲🇽 Mongols · Mexico
1370
+16
🇨🇳 Huns · China
1441
-17
1405
-16
🇧🇷 Koreans · Brazil
1310
-12
🇨🇳 Berbers · China
1305
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,945 13:47 17:52 — ⛏ Fast Castle
42 1,874 13:52 17:51 37:01 ⛏ Fast Castle
38 1,682 12:52 17:02 30:49 ⛏ Fast Castle
38 1,697 13:13 19:05 — ⚔ Scout Rush
37 1,668 11:22 23:30 — ⚔ Scout Rush
35 1,568 13:17 18:17 40:48 ⛏ Fast Castle
31 1,362 11:03 21:44 37:44 ⚔ Scout Rush
25 1,104 12:38 17:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,210 27,367 7,915 3,870 54,362 58,768
20,615 16,490 7,380 2,565 47,050 51,329
14,475 16,421 12,615 1,050 44,561 45,477
19,480 11,825 8,910 2,450 42,665 46,351
16,395 10,290 7,345 850 34,880 37,677
10,175 15,136 6,775 2,765 34,851 34,570
11,205 4,620 3,930 260 20,015 20,666
7,040 4,857 845 1,250 13,992 13,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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