AoeStats
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African Clearing

506958635Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 41m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1532
+11
🇲🇽 Huns · Mexico
1515
+11
🇦🇷 Portuguese · Argentina
1438
+14
🇹🇼 Japanese · Taiwan
1416
+16
🇨🇴 Vikings · Colombia
1456
-15
🇲🇽 Britons · Mexico
1406
-13
🇨🇴 Persians · Colombia
1389
-12
🇲🇽 Mongols · Mexico
1382
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,844 14:35 18:21 35:54 ⛏ Fast Castle
40 1,663 12:56 17:36 39:56 ⛏ Fast Castle
36 1,502 14:27 20:29 36:46 ⛏ Fast Castle
36 1,480 15:14 19:46 — ⛏ Fish Boom FC
34 1,391 12:08 16:23 — ⛏ Fast Castle
0 17 — — —
0 9 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,800 8,730 9,000 2,450 39,980 47,186
19,035 9,221 9,145 1,755 39,156 39,911
11,855 12,038 5,540 3,000 32,433 35,459
9,425 14,475 4,830 1,350 30,080 29,595
8,845 10,285 3,600 2,775 25,505 28,209
0 0 0 0 0 440
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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