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African Clearing

506882694Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 49m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1634
+8
🇬🇧 Vietnamese · United Kingdom
1545
+11
🇭🇰 Berbers · Hong Kong SAR China
1476
+14
🇨🇴 Magyars · Colombia
1408
+17
🇯🇵 Poles · Japan
1570
-17
🇻🇳 Mongols · Vietnam
1466
-14
🇻🇳 Koreans · Vietnam
1401
-11
🇻🇳 Spanish · Vietnam
1315
-8
Player eAPM Actions Feudal Castle Imperial Opening
65 3,243 14:06 17:50 37:37 ⛏ Fast Castle
51 2,544 11:20 23:27 49:08 ⚔ Archer Rush
38 1,904 13:48 18:36 41:17 ⛏ Fast Castle
38 1,881 12:05 17:28 42:15 ⛏ Fast Castle
36 1,779 12:35 25:22 43:45 ⚔ Scout Rush
31 1,534 13:01 17:11 39:59 ⛏ Fast Castle
28 1,396 12:32 26:54 — ⚔ Scouts into Towers
28 1,377 14:33 18:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,980 28,078 8,360 2,575 54,993 56,670
22,165 16,173 9,045 3,200 50,583 56,665
19,725 15,567 11,680 1,725 48,697 49,681
16,085 19,426 9,780 2,465 47,756 49,023
20,825 18,695 6,280 1,150 46,950 49,041
14,875 18,190 10,265 3,325 46,655 57,840
9,075 7,831 970 2,225 20,101 22,987
8,760 4,764 2,035 2,020 17,579 17,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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