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African Clearing

506775161Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 41m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1518
+14
🇭🇰 Berbers · Hong Kong SAR China
1516
+14
🇮🇳 Turks · India
1446
+17
🇮🇳 Mongols · India
1437
+16
🇧🇷 Maya · Brazil
1538
-19
🇧🇷 Hindustanis · Brazil
1449
-15
🇨🇴 Magyars · Colombia
1443
-14
🇦🇷 Gurjaras · Argentina
1420
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,714 12:55 22:33 — ⚔ Scouts into Archers
59 2,470 14:06 18:34 — ⚔ FC into Archers
46 1,901 12:19 19:37 — ⛏ Fast Castle
41 1,722 12:24 26:31 — ⚔ Scout Rush
38 1,577 12:37 28:43 — ⚔ Scouts into Towers
38 1,607 13:34 18:47 — ⛏ Fish Boom FC
35 1,462 11:58 22:03 36:31 ⚔ Scout Rush
25 1,061 12:42 17:59 37:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,435 17,814 5,595 2,685 42,529 45,091
13,445 9,575 5,005 3,650 31,675 35,775
13,535 9,576 2,835 1,050 26,996 33,682
11,075 8,225 3,405 2,000 24,705 25,036
9,145 9,500 4,955 1,040 24,640 26,260
10,555 6,795 1,880 1,900 21,130 20,918
9,425 5,594 2,675 675 18,369 18,848
4,785 4,963 1,060 145 10,953 10,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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