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African Clearing

506760220Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 64m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1457
+16
🇹🇷 Magyars · Türkiye
1406
+18
🇨🇦 Malay · Canada
1402
+18
🇺🇸 Ethiopians · United States
1362
+21
🇺🇸 Persians · United States
1465
-19
🇨🇴 Magyars · Colombia
1462
-19
🇧🇷 Huns · Brazil
1455
-18
🇦🇷 Burgundians · Argentina
1418
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,215 15:39 28:27 54:57 ⚔ Archers into Skirms
42 2,708 14:58 18:52 36:13 ⛏ Fast Castle
41 2,654 13:40 17:24 38:24 ⚔ Archers FC
40 2,577 14:08 32:07 62:29 ⚔ Scouts into Skirms
32 2,092 13:14 33:39 58:33 ⚔ Archer Rush
32 2,064 11:49 17:22 36:47 ⚔ M@A FC
32 2,080 13:54 25:00 53:49 ⚔ Towers into Fish Boom FC
25 1,636 13:26 17:58 31:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
61,200 22,868 40,650 5,460 130,178 133,193
42,000 30,598 14,720 5,885 93,203 101,480
35,225 33,746 15,610 6,440 91,021 114,744
37,995 29,007 12,225 4,530 83,757 86,225
25,155 27,785 16,050 2,180 71,170 78,114
27,250 23,085 11,230 1,625 63,190 66,752
19,435 22,258 8,130 1,275 51,098 54,329
14,085 14,197 7,620 2,025 37,927 44,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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