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African Clearing

506561431Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 55m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1442
+16
🇨🇴 Magyars · Colombia
1431
+16
🇧🇷 Koreans · Brazil
1421
+17
🇵🇪 Maya · Peru
1414
+17
🇦🇷 Magyars · Argentina
1558
-21
🇺🇾 Huns · Uruguay
1555
-21
🇦🇷 Persians · Argentina
1412
-15
🇦🇷 Vietnamese · Argentina
1234
-9
Player eAPM Actions Feudal Castle Imperial Opening
72 3,990 11:57 22:22 54:33 ⚔ Scout Rush
50 2,741 11:44 28:47 43:11 ⚔ Scouts into Towers
50 2,753 12:57 17:04 47:56 ⛏ Fast Castle
47 2,605 13:11 23:11 47:24 ⚔ Scout Rush
35 1,918 13:24 17:45 49:54 ⛏ Fast Castle
31 1,726 12:22 24:48 43:02 ⚔ Archers into Skirms
30 1,668 13:52 25:30 51:50 ⚔ Scout Rush
22 1,216 14:13 29:29 45:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,400 16,950 10,815 2,175 48,340 50,149
19,880 10,640 9,565 3,930 44,015 50,054
16,970 15,176 10,750 950 43,846 47,135
13,830 15,869 10,755 2,550 43,004 45,093
16,310 18,584 5,125 1,475 41,494 43,459
12,310 14,043 7,195 4,510 38,058 41,554
11,215 8,185 4,745 2,250 26,395 28,376
9,350 8,844 3,040 1,075 22,309 23,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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