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African Clearing

506502698Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 51m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1676
+7
🇦🇷 Bulgarians · Argentina
1562
+10
🇲🇽 Persians · Mexico
1533
+12
🇦🇷 Romans · Argentina
1421
+15
🇧🇷 Celts · Brazil
1442
-11
🇨🇴 Dravidians · Colombia
1437
-11
🇲🇽 Hindustanis · Mexico
1433
-11
🇨🇦 Bohemians · Canada
1431
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 3,185 13:16 18:26 39:12 ⛏ Fast Castle
58 2,994 13:37 17:41 41:30 ⛏ Fast Castle
48 2,479 14:22 19:03 41:13 ⛏ Fast Castle
46 2,380 14:35 20:20 39:50 ⛏ Fast Castle
44 2,253 12:01 20:58 42:01 ⚔ Scout Rush
38 1,936 14:08 18:31 45:49 ⛏ Fast Castle
30 1,554 13:29 18:52 35:44 ⚔ Tower Rush
25 1,277 13:39 17:13 39:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,075 16,092 19,595 4,200 73,962 78,156
26,530 17,364 14,750 5,500 64,144 66,718
26,520 21,315 10,650 3,200 61,685 65,586
24,170 16,375 12,360 1,700 54,605 67,161
17,880 15,383 6,945 3,550 43,758 44,966
17,655 11,701 9,575 2,200 41,131 44,791
18,940 12,020 5,445 3,175 39,580 43,728
8,805 7,969 5,555 2,180 24,509 25,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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