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African Clearing

506249959Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 64m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Koreans · Greece
1426
+15
🇩🇪 Chinese · Germany
1404
+16
🇷🇺 Magyars · Russia
1388
+16
🇦🇷 Japanese · Argentina
1366
+17
🇨🇴 Vietnamese · Colombia
1457
-18
🇨🇴 Hindustanis · Colombia
1434
-17
🇲🇽 Persians · Mexico
1387
-16
🇨🇳 Mongols · China
1313
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,968 12:41 21:26 44:27 ⚔ Scout Rush
53 3,430 13:00 25:24 39:59 ⚔ Tower Rush
50 3,210 12:28 26:15 46:48 ⚔ M@A into Archers
39 2,502 12:59 18:56 56:30 ⛏ Fast Castle
37 2,371 14:24 18:05 40:50 ⛏ Fast Castle
30 1,937 12:08 31:06 56:49 ⚔ Scouts into Archers into Towers
28 1,785 14:17 18:57 63:32 ⛏ Fast Castle
20 1,314 14:08 18:31 45:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,150 53,907 18,200 5,415 88,672 96,404
27,655 26,228 30,745 3,150 87,778 101,024
35,760 30,543 12,925 2,895 82,123 97,155
19,420 33,054 20,120 4,505 77,099 88,143
30,845 25,310 14,680 2,330 73,165 76,062
21,130 27,538 11,005 2,650 62,323 62,496
26,500 17,442 7,350 2,720 54,012 57,166
15,260 16,309 2,485 4,955 39,009 41,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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