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African Clearing

506243303Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 51m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1442
+15
🇨🇴 Hindustanis · Colombia
1418
+16
🇬🇷 Koreans · Greece
1410
+16
🇲🇽 Persians · Mexico
1370
+17
🇨🇴 Tatars · Colombia
1424
-17
🇺🇸 Koreans · United States
1410
-16
🇬🇧 Berbers · United Kingdom
1407
-16
🇨🇴 Romans · Colombia
1394
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,317 13:52 19:16 40:59 ⛏ Fast Castle
42 2,132 11:54 21:46 44:38 ⚔ Scout Rush
41 2,117 12:50 17:18 40:47 ⛏ Fast Castle
38 1,926 12:18 26:03 45:00 ⚔ Archer Rush
38 1,941 12:56 25:28 44:56 ⚔ Towers FC
29 1,455 16:47 27:40 — ⚔ Towers FC
25 1,265 13:45 17:39 43:19 ⛏ Fast Castle
24 1,222 13:57 18:06 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,695 41,704 14,490 1,500 69,389 69,819
11,850 39,050 12,360 4,495 67,755 76,847
24,150 19,596 10,745 2,200 56,691 59,797
22,895 14,664 12,530 2,635 52,724 61,123
16,920 12,270 9,500 1,250 39,940 41,091
13,335 13,892 9,395 950 37,572 37,878
13,105 6,280 6,115 1,500 27,000 30,968
6,850 11,046 4,675 1,400 23,971 26,689
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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