AoeStats
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Arena

506151010Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1467
+13
🇨🇳 Celts · China
1439
+14
🇨🇴 Berbers · Colombia
1427
+15
🇨🇳 Turks · China
1313
+20
🇩🇰 Wu · Denmark
1432
-17
🇱🇰 Vikings · Sri Lanka
1409
-16
🇭🇺 Goths · Hungary
1381
-15
🇺🇸 Mapuche · United States
1376
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,467 8:38 22:09 44:07 ⚔ Towers FC
42 1,872 9:53 14:28 32:08 ⛏ Fast Castle
35 1,534 10:29 14:17 31:21 ⛏ Fast Castle
34 1,512 8:29 23:48 29:06 ⚔ Towers FC into Fast Imp
32 1,420 12:12 16:25 — ⛏ Fast Castle
31 1,391 11:02 21:53 28:38 ⛏ Fast Castle
19 851 10:57 15:27 30:15 ⛏ Fast Castle
19 821 10:04 14:16 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,070 14,554 23,320 1,660 69,604 70,457
21,770 26,760 11,715 3,700 63,945 72,478
28,545 13,670 12,445 3,125 57,785 68,914
24,935 17,237 7,710 4,425 54,307 58,799
27,380 12,954 9,900 2,150 52,384 56,956
20,720 13,815 10,370 1,600 46,505 49,801
12,315 10,965 2,385 2,540 28,205 30,507
7,750 8,015 2,520 1,905 20,190 21,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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