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African Clearing

505765879Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 71m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1360
+14
🇸🇪 Koreans · Sweden
1300
+16
🇵🇪 Huns · Peru
1286
+17
🇪🇸 Hindustanis · Spain
1250
+18
🇵🇪 Bohemians · Peru
1402
-19
🇨🇷 Chinese · Costa Rica
1312
-17
🇨🇴 Mongols · Colombia
1305
-16
🇺🇸 Vietnamese · United States
1220
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,671 11:24 22:19 41:51 ⚔ Scouts into Skirms
38 2,696 13:49 25:54 54:11 ⚔ Scouts into Towers
36 2,574 13:01 23:07 40:14 ⚔ Scout Rush
31 2,176 12:46 26:52 41:49 ⚔ Archer Rush
30 2,126 14:08 18:30 35:19 ⚔ FC into Archers
29 2,059 13:32 28:10 47:02 ⚔ Scout Rush
23 1,645 14:48 27:16 67:38 ⛏ Fast Castle
16 1,109 14:27 18:33 37:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,175 50,740 22,970 6,100 108,985 111,757
39,195 36,259 13,155 850 89,459 94,751
44,125 15,459 27,505 2,050 89,139 92,834
31,810 17,300 20,920 3,750 73,780 75,163
21,680 23,498 17,945 4,980 68,103 70,650
29,105 17,673 14,785 2,950 64,513 64,619
15,280 18,450 14,450 4,315 52,495 57,593
17,700 17,551 4,180 2,375 41,806 44,536
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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