AoeStats
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Arena

505688885Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 51m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1510
+13
🇨🇱 Italians · Chile
1492
+13
🇧🇷 Romans · Brazil
1445
+15
🇨🇳 Jurchens · China
1417
+16
🇫🇷 Koreans · France
1453
-15
🇨🇳 Mapuche · China
1431
-14
🇻🇪 Huns · Venezuela
1430
-14
🇨🇴 Berbers · Colombia
1425
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,051 11:21 15:22 28:25 ⛏ Fast Castle
41 2,107 10:21 14:45 30:19 ⛏ Fast Castle
40 2,082 11:23 15:12 32:57 ⛏ Fast Castle
38 1,967 10:21 14:05 26:41 ⛏ Fast Castle
37 1,904 11:04 15:09 29:32 ⛏ Fast Castle
35 1,817 11:23 15:21 30:43 ⛏ Fast Castle
34 1,755 10:16 14:26 29:03 ⚔ FC into Skirms
32 1,668 10:29 14:16 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,710 33,595 8,760 1,925 83,990 87,908
27,860 28,805 22,355 4,400 83,420 85,919
40,510 16,980 23,770 1,530 82,790 93,108
37,360 26,980 12,890 2,835 80,065 82,253
33,620 21,028 20,755 2,250 77,653 80,991
14,500 33,280 20,150 3,165 71,095 81,107
14,270 29,325 18,040 925 62,560 63,379
15,950 16,908 9,720 2,310 44,888 59,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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