AoeStats
← KootH.

African Clearing

505558915Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 61m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
1472
+14
🇲🇽 Wei · Mexico
1466
+14
🇺🇸 Maya · United States
1375
+18
🇨🇱 Spanish · Chile
1350
+20
🇨🇴 Magyars · Colombia
1437
-17
🇲🇽 Teutons · Mexico
1427
-17
🇵🇹 Hindustanis · Portugal
1426
-16
🇵🇹 Vietnamese · Portugal
1408
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,656 12:49 22:03 44:10 ⚔ Scout Rush
44 2,677 13:43 17:20 35:33 ⛏ Fast Castle
42 2,560 13:26 18:07 43:48 ⛏ Fast Castle
42 2,592 12:58 18:03 40:27 ⛏ Fast Castle
28 1,687 14:24 18:16 55:57 ⛏ Fast Castle
26 1,616 12:25 17:21 39:35 ⛏ Fast Castle
21 1,265 14:16 23:12 40:23 ⚔ Scout Rush
19 1,164 14:01 17:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,065 16,156 26,325 3,545 88,091 95,827
35,945 25,528 18,505 4,050 84,028 86,707
27,920 24,761 22,825 3,100 78,606 99,211
20,785 21,981 19,235 2,405 64,406 65,426
24,085 14,228 12,215 3,235 53,763 57,307
19,975 13,445 4,705 2,200 40,325 46,059
15,980 11,293 6,855 2,790 36,918 40,186
14,530 13,141 2,250 2,300 32,221 34,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.