AoeStats
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Highland

505555323Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 33m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 1,729 9:47 18:21 — ⛏ Fast Castle
45 1,520 10:26 28:58 — ⚔ Archer Rush
40 1,344 9:46 29:51 — ⚔ Scout Rush
40 1,353 8:35 21:13 — ⚔ Scout Rush
39 1,323 10:22 15:35 — ⛏ Fast Castle
36 1,220 9:32 20:07 — ⚔ Scout Rush
34 1,155 9:24 30:21 — ⚔ Tower Rush
27 912 11:39 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,730 5,025 6,770 100 23,625 24,402
8,625 9,764 4,545 435 23,369 26,846
10,930 6,129 4,200 200 21,459 22,369
9,285 5,548 3,520 200 18,553 19,224
6,920 7,714 3,210 220 18,064 19,828
7,605 4,735 1,510 300 14,150 14,729
6,595 5,604 1,230 350 13,779 15,334
7,010 4,855 800 385 13,050 14,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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