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African Clearing

505374798Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 35m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1711
+8
🇺🇸 Poles · United States
1650
+11
🇲🇽 Burgundians · Mexico
1637
+11
🇲🇽 Sicilians · Mexico
1573
+14
🇨🇳 Vikings · China
1655
-16
🇨🇦 Slavs · Canada
1503
-10
🇲🇽 Teutons · Mexico
1500
-10
🇨🇴 Bulgarians · Colombia
1448
-8
Player eAPM Actions Feudal Castle Imperial Opening
57 2,010 12:37 25:23 — ⚔ Archer Rush
52 1,850 14:15 18:54 — ⛏ Fast Castle
49 1,749 14:28 17:59 33:01 ⛏ Fast Castle
46 1,624 13:19 24:32 — ⚔ Scout Rush
40 1,409 11:38 23:33 — ⚔ Scout Rush
40 1,414 13:14 23:53 — ⚔ Scout Rush
29 1,039 13:19 25:56 — ⚔ Scouts into Towers
28 1,001 14:03 33:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,015 8,926 6,050 1,745 30,736 31,878
8,625 6,294 1,825 1,270 18,014 19,218
7,730 6,575 2,420 1,000 17,725 18,209
9,120 5,700 1,560 750 17,130 17,434
6,510 5,753 1,020 1,150 14,433 14,887
7,480 4,437 1,195 1,275 14,387 13,708
7,265 4,910 1,170 850 14,195 15,737
5,145 3,943 250 1,550 10,888 12,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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