AoeStats
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Arabia

505360616Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 6m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1611
+11
🇲🇽 Berbers · Mexico
1559
+13
🇲🇽 Mapuche · Mexico
1465
+17
🇦🇷 Burmese · Argentina
1406
+20
🇲🇽 Burgundians · Mexico
1532
-17
🇨🇳 Turks · China
1503
-16
🇫🇷 Persians · France
1487
-15
🇨🇴 Hindustanis · Colombia
1427
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 475 — — —
65 453 — — —
55 384 — — —
48 332 — — —
44 303 — — —
42 294 — — —
35 242 — — —
28 195 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 250 50 0 1,500 1,677
1,050 400 0 0 1,450 1,493
850 375 50 0 1,275 1,473
900 250 50 0 1,200 1,494
800 225 50 0 1,075 1,567
750 250 50 0 1,050 1,325
700 250 50 0 1,000 1,131
550 225 50 0 825 1,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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