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African Clearing

505346400Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 45m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1493
+12
🇺🇸 Spanish · United States
1493
+12
🇪🇨 Celts · Ecuador
1457
+13
🇨🇴 Berbers · Colombia
1432
+14
🇧🇷 Koreans · Brazil
1471
-15
🇧🇷 Persians · Brazil
1438
-14
🇧🇷 Magyars · Brazil
1356
-11
🇧🇷 Mongols · Brazil
1339
-11
Player eAPM Actions Feudal Castle Imperial Opening
91 4,176 12:56 18:01 — ⛏ Fast Castle
55 2,542 13:02 17:33 35:10 ⛏ Fast Castle
42 1,943 12:39 24:53 — ⚔ Scout Rush
39 1,790 13:47 33:37 — ⚔ M@A into Towers
37 1,693 13:30 19:50 — ⛏ Fish Boom FC
36 1,667 12:29 24:38 41:31 ⚔ Scout Rush
26 1,198 10:43 28:51 — ⚔ Tower Rush
24 1,108 13:08 18:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,545 13,558 9,855 1,800 46,758 48,025
19,850 9,356 7,700 1,250 38,156 39,462
14,160 9,358 5,930 300 29,748 29,895
12,435 9,994 2,490 1,715 26,634 27,591
9,450 9,370 740 2,560 22,120 22,184
6,690 9,673 4,145 1,150 21,658 23,908
8,245 7,580 1,950 1,780 19,555 20,344
5,410 7,963 2,625 1,600 17,598 19,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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