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African Clearing

505342382Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 41m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khitans · Chile
1627
+11
🇨🇱 Mongols · Chile
1548
+14
🇨🇱 Chinese · Chile
1540
+14
🇨🇱 Huns · Chile
1385
+20
🇨🇱 Huns · Chile
1581
-18
🇦🇷 Bohemians · Argentina
1487
-14
🇪🇨 Celts · Ecuador
1471
-14
🇨🇴 Berbers · Colombia
1445
-13
Player eAPM Actions Feudal Castle Imperial Opening
69 2,846 12:07 32:42 — ⚔ Scouts into Towers
66 2,744 14:37 18:52 35:06 ⛏ Fast Castle
58 2,395 12:42 25:50 — ⚔ Scouts into Skirms
58 2,389 12:08 16:15 35:54 ⛏ Fast Castle
50 2,090 14:31 22:56 37:41 ⛏ Fish Boom
49 2,026 12:47 17:47 — ⛏ Fast Castle
40 1,659 12:19 16:36 40:55 ⛏ Fast Castle
36 1,498 13:27 32:44 — ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,450 13,019 9,615 850 35,934 37,900
12,250 11,558 6,680 2,805 33,293 36,244
13,245 14,332 4,000 1,090 32,667 34,681
12,875 12,378 3,835 1,700 30,788 37,082
9,855 10,253 4,980 1,050 26,138 30,784
8,870 9,136 3,190 1,135 22,331 22,918
6,990 8,943 1,555 2,405 19,893 19,589
7,825 6,557 1,360 2,180 17,922 17,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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