AoeStats
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Black Forest

505316288Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 46m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1533
+14
🇧🇷 Burgundians · Brazil
1492
+15
🇨🇴 Persians · Colombia
1458
+17
🇻🇳 Japanese · Vietnam
1456
+17
🇹🇷 Persians · Türkiye
1526
-18
🇮🇹 Vikings · Italy
1506
-17
🇹🇷 Koreans · Türkiye
1443
-14
🇩🇪 Teutons · Germany
1426
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,843 11:54 16:07 28:00 ⛏ Fast Castle
37 1,725 10:05 14:42 27:44 ⛏ Fast Castle
36 1,650 11:35 15:38 — ⛏ Fast Castle
35 1,590 10:16 14:18 32:10 ⛏ Fast Castle
33 1,534 10:56 14:33 29:19 ⛏ Fast Castle
28 1,298 10:59 15:05 34:14 ⛏ Fast Castle
27 1,241 10:46 15:07 28:27 ⛏ Fast Castle
22 1,026 11:26 17:46 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,235 16,180 21,915 3,550 91,880 94,110
33,140 16,295 14,120 3,710 67,265 72,482
19,575 23,515 22,125 1,685 66,900 75,743
24,040 21,644 6,010 8,025 59,719 66,749
26,360 20,346 9,100 925 56,731 62,259
16,670 14,220 4,615 1,665 37,170 38,487
16,095 11,408 6,620 2,465 36,588 44,378
10,025 9,386 3,015 1,575 24,001 32,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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