AoeStats
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Nomad

505247723Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 19m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1487
+15
🇳🇿 Japanese · New Zealand
1466
+16
🇻🇳 Spanish · Vietnam
1457
+16
🇬🇷 Italians · Greece
1437
+17
🇨🇴 Magyars · Colombia
1513
-19
🇺🇸 Hindustanis · United States
1471
-16
🇵🇪 Khmer · Peru
1433
-15
🇪🇸 Wu · Spain
1416
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 857 13:18 — — ⛏ Fish Boom into Galleys
32 632 13:10 — — ⛏ Fish Boom FC
28 543 13:02 — — ⚔ Fish Boom into Scouts
28 543 13:18 — — ⛏ Fish Boom into Fire Galleys
27 525 13:38 18:28 — ⛏ Fish Boom FC
22 440 12:51 18:58 — ⛏ Fish Boom into Galleys FC
21 404 14:46 19:32 — ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,375 3,864 300 100 7,639 8,497
3,005 3,909 480 200 7,594 7,988
3,070 3,426 560 100 7,156 7,105
3,020 3,075 50 105 6,250 6,084
3,475 2,200 250 200 6,125 6,474
2,600 2,765 455 100 5,920 6,389
2,650 2,313 250 100 5,313 5,835
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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