AoeStats
← KootH.

African Clearing

505156567Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 68m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1477
+14
🇨🇳 Vietnamese · China
1452
+15
🇨🇳 Mapuche · China
1403
+17
🇻🇳 Mongols · Vietnam
1395
+17
🇨🇱 Khmer · Chile
1532
-21
🇵🇪 Spanish · Peru
1418
-15
🇺🇸 Turks · United States
1385
-14
🇵🇪 Khmer · Peru
1349
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 3,950 14:51 20:49 38:44 ⛏ Fast Castle
47 3,186 14:06 18:09 43:29 ⛏ Fast Castle
38 2,619 14:22 19:14 37:46 ⛏ Fast Castle
36 2,477 12:10 24:52 — ⚔ Scout Rush
36 2,458 13:09 16:04 35:21 ⛏ Fast Castle
36 2,437 13:41 17:32 47:02 ⛏ Fast Castle
36 2,487 14:49 17:47 — ⛏ Fast Castle
22 1,480 13:33 18:47 42:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,875 21,554 17,325 7,375 98,129 112,987
21,975 37,431 28,410 4,400 92,216 97,840
21,465 28,205 24,865 5,850 80,385 87,572
24,800 31,470 11,980 2,125 70,375 76,024
18,585 15,875 10,370 3,625 48,455 52,226
19,075 16,315 4,925 1,000 41,315 45,086
14,060 16,370 5,415 1,775 37,620 37,334
14,375 9,830 4,870 3,400 32,475 42,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.