AoeStats
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Arena

505053115Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 38m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1620
+10
🇸🇬 Muisca · Singapore
1546
+13
🇹🇼 Slavs · Taiwan
1543
+13
🇹🇷 Cumans · Türkiye
1516
+16
🇨🇴 Slavs · Colombia
1507
-14
🇭🇰 Mongols · Hong Kong SAR China
1492
-13
🇫🇷 Khmer · France
1486
-13
🇮🇱 Bengalis · Israel
1469
-12
Player eAPM Actions Feudal Castle Imperial Opening
98 3,771 8:24 19:43 25:04 ⛏ Fast Castle
48 1,847 11:38 15:45 29:30 ⛏ Fast Castle
41 1,596 11:40 16:35 38:10 ⛏ Fast Castle
39 1,500 11:06 15:20 29:33 ⛏ Fast Castle
36 1,405 10:05 14:27 34:21 ⛏ Fast Castle
33 1,276 10:28 13:54 27:31 ⛏ Fast Castle
32 1,243 9:13 13:10 29:41 ⛏ Fast Castle
25 977 9:23 18:16 31:33 ⚔ Drush into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,485 14,835 6,895 3,605 54,820 61,564
23,760 10,515 13,075 3,800 51,150 55,297
18,670 19,135 8,345 1,630 47,780 53,529
17,300 16,710 6,560 2,250 42,820 46,237
20,910 9,925 8,615 1,600 41,050 45,033
8,780 9,314 4,180 1,640 23,914 28,211
8,395 7,940 4,020 1,645 22,000 23,684
5,750 4,595 5,800 735 16,880 18,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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