AoeStats
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Arena

505036778Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 75m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1510
+16
🇨🇳 Persians · China
1468
+17
🇨🇳 Byzantines · China
1432
+19
🇻🇳 Mongols · Vietnam
1406
+20
🇧🇷 Celts · Brazil
1541
-20
🇨🇴 Burgundians · Colombia
1526
-19
🇧🇷 Saracens · Brazil
1503
-18
🇧🇷 Persians · Brazil
1419
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 4,626 9:51 13:45 26:53 ⛏ Fast Castle
47 3,538 9:54 14:11 28:53 ⛏ Fast Castle
46 3,507 10:26 14:05 26:59 ⛏ Fast Castle
40 3,000 9:03 13:25 27:42 ⛏ Fast Castle
39 2,951 11:41 16:29 21:34 ◆ FC into Fast Imp
38 2,913 11:21 15:16 27:28 ⛏ Fast Castle
36 2,731 9:58 13:40 31:41 ⛏ Fast Castle
26 1,951 10:31 14:02 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
83,225 26,141 28,850 8,915 147,131 148,568
65,375 48,485 22,975 2,350 139,185 176,031
62,635 49,476 18,855 1,660 132,626 134,330
54,155 44,810 20,390 5,020 124,375 140,484
35,085 54,620 24,520 3,850 118,075 130,674
43,350 25,624 10,905 3,700 83,579 90,651
22,565 22,454 14,735 790 60,544 66,852
21,110 16,325 10,125 2,925 50,485 50,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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