AoeStats
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Nomad

505032563Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 9m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Inca · China
1549
+20
🇨🇳 Persians · China
1527
+21
🇨🇴 Vietnamese · Colombia
1516
+21
🇨🇳 Spanish · China
1487
+22
🇨🇳 Muisca · China
1673
-22
🇨🇳 Turks · China
1646
-22
🇨🇳 Persians · China
1616
-20
🇨🇳 Persians · China
1595
-20
Player eAPM Actions Feudal Castle Imperial Opening
48 453 — — — ⛏ Fish Boom
37 345 — — —
26 243 — — — ⛏ Fish Boom
23 213 — — —
18 168 — — —
17 163 — — —
13 123 — — —
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 1,100 0 100 2,450 2,171
1,250 962 50 0 2,262 2,274
550 550 50 100 1,250 779
700 350 0 0 1,050 863
200 550 50 100 900 150
350 346 50 100 846 359
350 315 50 0 715 448
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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