AoeStats
← KootH.

Arabia

504606592Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Goths · France
1554
+14
🇺🇾 Shu · Uruguay
1475
+17
🇦🇷 Wei · Argentina
1385
+20
🇦🇷 Vietnamese · Argentina
1384
+21
🇦🇷 Maya · Argentina
1540
-20
🇨🇴 Franks · Colombia
1524
-19
🇧🇷 Magyars · Brazil
1491
-18
🇧🇷 Britons · Brazil
1418
-15
Compared against 234,454 analysed team-game players on Arabia.
Tamy Chan B
Feudal Age 9:10 vs 10:18
top 14%
Castle Age 24:33 vs 22:28
btm 26%
Imperial Age — vs 39:58
btm 0%
eAPM 39 vs 31
top 34%
First military 10:02 vs 11:39
top 18%
▲ Fast Feudal Age at 9:10 — faster than 86% of analysed players on Arabia
▲ Early military at 10:02 (Archer) — earlier than 82% of analysed players on Arabia
▲ Town centers almost never idle — 34s across the first 24:33
Bet0 A
Feudal Age 8:50 vs 10:18
top 5%
Castle Age 23:14 vs 22:28
btm 40%
Imperial Age 43:52 vs 39:58
btm 24%
eAPM 54 vs 31
top 13%
First military 9:40 vs 11:39
top 12%
▲ Fast Feudal Age at 8:50 — faster than 95% of analysed players on Arabia
▼ Slow Imperial Age at 43:52 — slower than 76% of analysed players on Arabia
▲ High eAPM (54) — top quarter of analysed players
▼ Loom after the Feudal click (9:20) — usually safest before it
▲ Early military at 9:40 (Scout Cavalry) — earlier than 88% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 23:14
KootH. B
Feudal Age 9:04 vs 10:18
top 11%
Castle Age 26:01 vs 22:28
btm 15%
Imperial Age — vs 39:58
btm 0%
eAPM 44 vs 31
top 25%
First military 9:53 vs 11:39
top 15%
▲ Fast Feudal Age at 9:04 — faster than 89% of analysed players on Arabia
▼ Slow Castle Age at 26:01 — slower than 85% of analysed players on Arabia
▲ High eAPM (44) — top quarter of analysed players
▲ Early military at 9:53 (Scout Cavalry) — earlier than 85% of analysed players on Arabia
▲ Town centers almost never idle — 3s across the first 26:01
(GDL)Ultthor A
Feudal Age 9:51 vs 10:18
top 37%
Castle Age 23:05 vs 22:28
btm 42%
Imperial Age — vs 39:58
btm 0%
eAPM 47 vs 31
top 20%
First military 10:36 vs 11:39
top 32%
▲ High eAPM (47) — top quarter of analysed players
▲ Town centers almost never idle — 1s across the first 23:04
|MP| Luriel A
Feudal Age 9:35 vs 10:18
top 28%
Castle Age 22:16 vs 22:28
top 47%
Imperial Age 40:51 vs 39:58
btm 43%
eAPM 84 vs 31
top 1%
First military 10:22 vs 11:39
top 26%
▲ Fast Feudal Age at 9:35 — faster than 72% of analysed players on Arabia
▲ High eAPM (84) — top quarter of analysed players
▲ Town centers almost never idle — 21s across the first 22:16
Hiiki A
Feudal Age 8:49 vs 10:18
top 5%
Castle Age 25:00 vs 22:28
btm 22%
Imperial Age 38:14 vs 39:58
top 36%
eAPM 62 vs 31
top 6%
First military 9:26 vs 11:39
top 9%
▲ Fast Feudal Age at 8:49 — faster than 95% of analysed players on Arabia
▼ Slow Castle Age at 25:00 — slower than 78% of analysed players on Arabia
▲ High eAPM (62) — top quarter of analysed players
▲ Early military at 9:26 (Spearman) — earlier than 91% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 25:00
Gandhi B
Feudal Age 9:26 vs 10:18
top 23%
Castle Age 30:22 vs 22:28
btm 3%
Imperial Age — vs 39:58
btm 0%
eAPM 44 vs 31
top 25%
First military 11:03 vs 11:39
top 41%
▲ Fast Feudal Age at 9:26 — faster than 77% of analysed players on Arabia
▼ Slow Castle Age at 30:22 — slower than 97% of analysed players on Arabia
▲ High eAPM (44) — top quarter of analysed players
▼ Loom after the Feudal click (9:50) — usually safest before it
▲ Town centers almost never idle — 1s across the first 30:22
|MP| layc0ni A
Feudal Age 9:23 vs 10:18
top 21%
Castle Age 23:06 vs 22:28
btm 42%
Imperial Age — vs 39:58
btm 0%
eAPM 48 vs 31
top 19%
First military 10:13 vs 11:39
top 23%
▲ Fast Feudal Age at 9:23 — faster than 79% of analysed players on Arabia
▲ High eAPM (48) — top quarter of analysed players
▲ Town centers almost never idle — 0s across the first 23:06
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