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African Clearing

504142912Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 80m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Berbers · Brazil
1684
+14
🇳🇿 Huns · New Zealand
1613
+18
🇧🇴 Jurchens · Bolivia
1607
+18
🇨🇴 Chinese · Colombia
1589
+19
🇺🇸 Britons · United States
1812
-25
🇺🇸 Koreans · United States
1732
-21
🇨🇴 Magyars · Colombia
1536
-12
🇨🇳 Mongols · China
1521
-11
Player eAPM Actions Feudal Castle Imperial Opening
65 5,220 11:29 39:11 54:41 ⚔ Archer Rush
53 4,277 13:56 17:32 30:59 ⛏ Fish Boom FC
49 3,924 12:01 25:02 43:39 ⚔ Scout Rush
42 3,396 14:10 29:58 68:54 ⛏ Fast Castle
40 3,220 14:43 21:36 39:55 ⛏ Fast Castle
31 2,505 13:03 16:54 39:11 ⛏ Fast Castle
31 2,515 12:23 23:38 — ⚔ Scouts into Skirms
30 2,411 11:55 16:01 52:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,755 47,495 41,300 4,185 168,735 171,488
48,085 58,012 19,640 11,965 137,702 147,041
31,895 40,875 22,540 3,900 99,210 116,534
29,045 43,524 18,220 7,465 98,254 105,129
43,965 28,085 19,260 5,700 97,010 117,111
29,625 43,202 14,020 7,500 94,347 101,460
20,285 22,848 7,670 1,830 52,633 60,309
8,600 12,674 3,585 625 25,484 24,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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