AoeStats
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Arena

504074213Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1564
+19
🇺🇸 Celts · United States
1540
+20
🇨🇴 Burgundians · Colombia
1526
+21
🇷🇺 Bengalis · Russia
1500
+22
🇰🇿 Teutons · Kazakhstan
1735
-25
🇷🇺 Gurjaras · Russia
1712
-25
🇷🇺 Bohemians · Russia
1622
-20
🇷🇺 Mongols · Russia
1450
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,659 11:06 15:07 28:14 ⛏ Fast Castle
54 2,563 10:47 15:00 28:54 ⛏ Fast Castle
47 2,220 8:26 21:16 35:48 ⚔ Towers FC
45 2,143 11:12 14:57 32:11 ⛏ Fast Castle
44 2,099 9:57 16:12 32:07 ⛏ Fast Castle
32 1,527 11:17 17:41 31:37 ⛏ Fast Castle
25 1,200 10:20 15:21 40:13 ⛏ Fast Castle
24 1,150 10:56 14:31 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,335 20,965 16,485 3,670 87,455 91,825
35,060 18,925 14,045 3,550 71,580 72,875
25,535 28,940 11,925 2,695 69,095 72,917
19,155 29,655 13,060 5,775 67,645 86,445
16,640 22,915 19,590 3,650 62,795 71,435
25,200 16,345 8,665 3,050 53,260 57,363
31,415 14,939 3,445 1,890 51,689 55,460
21,110 13,610 12,300 1,595 48,615 60,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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