AoeStats
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QS Arena

503732001Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 37m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1565
+14
🇦🇷 Koreans · Argentina
1453
+20
🇦🇷 Khmer · Argentina
1448
+20
🇦🇷 Malay · Argentina
1447
+20
🇨🇴 Magyars · Colombia
1545
-19
🇺🇸 Persians · United States
1544
-19
🇦🇷 Lithuanians · Argentina
1536
-19
🇺🇸 Cumans · United States
1500
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,127 8:44 11:38 32:45 ⛏ Fast Castle
45 1,710 8:32 11:44 27:05 ⛏ Fast Castle
44 1,684 8:24 12:01 26:34 ⛏ Fast Castle
44 1,659 7:30 14:22 34:45 ⛏ Fast Castle
41 1,537 6:57 10:41 33:40 ⛏ Fast Castle
39 1,473 6:47 18:20 29:15 ⚔ Archer Rush
35 1,329 7:33 11:30 30:09 ⛏ Fast Castle
34 1,305 8:03 11:38 32:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,390 25,770 10,405 1,150 67,715 70,281
34,115 11,890 12,255 2,960 61,220 62,334
20,780 21,690 7,810 1,705 51,985 58,551
16,975 19,050 3,555 1,620 41,200 49,475
16,685 12,765 4,405 1,960 35,815 37,897
16,215 11,290 6,335 950 34,790 37,635
10,140 16,695 5,410 1,655 33,900 39,014
12,450 10,230 4,690 1,090 28,460 30,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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