AoeStats
← Pedro

Arabia

510858318Analyzed
1v1 RM · 17h ago on Oct 2, 2026· 48m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bengalis · Brazil
2334
+14
🇦🇷 Inca · Argentina
2283
-14
Player eAPM Actions Feudal Castle Imperial Opening
81 3,954 8:25 20:31 38:10 ⚔ Archers into Skirms into Champis
77 3,770 9:15 20:03 35:07 ⚔ Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,955 20,651 9,960 4,115 63,681 65,633
25,610 17,341 8,540 2,830 54,321 57,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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