AoeStats
← Zemheri

Nomad

507713852Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 59m 59s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Koreans · Taiwan
1269
+14
🇨🇳 Huns · China
1218
+16
🇹🇼 Malians · Taiwan
1209
+17
1172
+18
🇹🇷 Italians · Türkiye
1358
-21
🇦🇺 Poles · Australia
1209
-16
🇨🇳 Khmer · China
1195
-15
🇹🇷 Maya · Türkiye
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,178 15:10 20:04 38:37 ⛏ Fish Boom FC
34 2,060 14:03 20:58 38:24 ⛏ Fish Boom into Fire Galleys FC
32 1,919 14:04 22:51 — ⚔ Fish Boom into Fire Galleys into Archers
26 1,575 14:56 20:23 44:14 ⛏ Fish Boom FC
26 1,557 13:44 24:11 36:37 ⚔ Fish Boom into Scouts
25 1,515 14:56 20:46 — ⚔ Fish Boom into Archers
24 1,420 13:37 18:25 35:07 ⛏ Fish Boom FC
19 1,139 15:22 19:35 49:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,895 33,403 12,075 9,000 68,373 69,821
29,205 11,311 19,020 6,150 65,686 76,286
26,805 15,210 14,310 3,995 60,320 67,118
22,795 16,897 13,650 4,240 57,582 64,656
13,365 15,095 9,300 3,000 40,760 57,712
13,650 10,740 7,240 3,100 34,730 40,128
9,545 15,634 3,815 2,280 31,274 34,104
10,300 11,978 4,085 2,875 29,238 30,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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