AoeStats
← ERA AI

Nomad

506691058Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 50m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Sicilians · Chile
1076
+15
🇲🇽 Dravidians · Mexico
1075
+15
🇧🇴 Mongols · Bolivia
1036
+16
🇳🇱 Huns · Netherlands
1089
-17
🇳🇱 Magyars · Netherlands
1039
-15
🇳🇱 Ethiopians · Netherlands
1012
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,777 12:47 19:11 47:24 ⛏ Fast Castle
32 1,629 14:41 18:56 48:02 ⛏ Fast Castle
32 1,584 15:56 24:31 45:01 ⛏ Fish Boom
25 1,231 13:52 19:18 48:38 ⚔ Fish Boom FC into Scouts
24 1,226 15:18 23:33 — ⚔ Scout Rush
19 931 17:26 21:54 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,605 9,180 16,120 1,500 51,405 55,104
11,025 11,868 9,575 4,300 36,768 39,353
11,700 10,025 6,640 3,550 31,915 36,275
10,895 9,650 6,620 2,055 29,220 31,484
13,050 9,702 2,645 2,230 27,627 29,849
6,410 7,191 1,220 1,415 16,236 17,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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