AoeStats
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Arabia

506680458Analyzed
3v3 RM · 17d ago on Sep 14, 2026· 58m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1076
+13
🇳🇱 Magyars · Netherlands
1024
+15
🇳🇱 Franks · Netherlands
994
+18
🇦🇷 Teutons · Argentina
1031
-16
🇨🇱 Persians · Chile
1026
-16
🇦🇷 Franks · Argentina
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,001 12:07 17:36 — ⛏ Fast Castle
33 1,936 13:24 17:25 — ⚔ FC into Scouts
28 1,623 9:29 22:05 38:12 ⚔ Scout Rush
20 1,172 10:30 19:06 38:34 ⛏ Fast Castle
19 1,076 14:01 19:30 40:20 ⛏ Fast Castle
18 1,030 9:48 18:33 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,965 18,597 20,745 1,700 75,007 90,198
26,395 22,827 13,490 5,350 68,062 71,650
25,990 21,360 5,555 2,070 54,975 55,670
21,510 14,983 6,970 1,890 45,353 48,466
15,115 9,189 8,345 2,405 35,054 45,138
16,565 10,542 4,915 735 32,757 34,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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