AoeStats
← ERA AI

Arabia

506473869Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 59m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Gurjaras · Netherlands
1025
+14
🇳🇱 Bulgarians · Netherlands
1024
+14
🇳🇱 Franks · Netherlands
979
+15
🇹🇷 Celts · Türkiye
1020
-16
🇹🇷 Magyars · Türkiye
993
-15
🇹🇷 Vikings · Türkiye
916
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,388 9:24 27:14 — ⚔ Archer Rush
39 2,343 10:24 22:51 48:38 ⚔ Scout Rush
33 1,965 9:31 29:23 — ⚔ Archer Rush
26 1,563 12:37 24:03 43:18 ⚔ Drush into Scouts
23 1,384 11:51 15:53 42:26 ⛏ Fast Castle
21 1,230 12:25 17:33 48:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,955 14,846 7,295 3,040 53,136 56,758
20,385 12,048 12,395 4,200 49,028 53,809
15,630 16,915 8,925 1,900 43,370 44,609
21,295 10,155 6,830 2,000 40,280 43,567
16,195 14,342 7,880 1,500 39,917 44,432
15,565 13,201 4,080 3,000 35,846 38,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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