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← ERA AI

Highland

504713727Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 41m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Wei · Netherlands
1016
+14
🇳🇱 Gurjaras · Netherlands
987
+15
🇳🇱 Britons · Netherlands
979
+15
🇳🇱 Franks · Netherlands
979
+15
🇨🇳 Spanish · China
977
-15
🇩🇪 Britons · Germany
973
-16
🇧🇪 Japanese · Belgium
944
-14
🇩🇪 Malay · Germany
943
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,288 11:20 15:24 37:57 ⛏ Fast Castle
29 1,192 12:49 20:16 37:32 ⚔ Fish Boom into Fire Galleys FC into Archers
26 1,072 11:10 15:09 31:15 ⛏ Fast Castle
19 791 11:11 19:03 — ⛏ Fast Castle
19 785 12:52 17:06 37:35 ⛏ Fast Castle
18 746 11:50 18:03 28:47 ⛏ Fish Boom FC
18 745 10:32 17:30 34:31 ⛏ Fast Castle
14 584 14:11 22:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,365 14,353 7,810 3,060 42,588 46,664
19,400 12,126 8,335 300 40,161 46,491
9,400 17,350 7,185 370 34,305 40,596
12,475 11,793 5,540 1,700 31,508 41,206
10,270 10,455 5,665 1,125 27,515 29,507
10,130 7,651 4,695 1,695 24,171 27,285
12,085 7,310 1,675 1,935 23,005 27,923
8,795 6,936 2,455 1,455 19,641 22,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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