AoeStats
← 犹豫就会败北

Arena

510361253Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 35m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1196
+15
🇺🇸 Malians · United States
1128
+17
🇩🇪 Cumans · Germany
1171
-16
🇦🇷 Sicilians · Argentina
1164
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,475 11:22 19:52 — ⛏ Fast Castle
40 1,419 11:37 15:38 28:29 ⛏ Fast Castle
35 1,255 11:14 15:22 29:17 ⛏ Fast Castle
26 929 10:46 16:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,025 10,835 5,310 1,300 34,470 40,250
11,250 9,745 1,985 1,725 24,705 25,202
9,225 8,274 3,900 2,840 24,239 27,854
10,395 5,660 3,540 1,500 21,095 24,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.