AoeStats
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Arena

510302019Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 6m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1169
+17
🇮🇹 Bohemians · Italy
1162
+17
🇹🇼 Italians · Taiwan
1147
+18
🇩🇰 Poles · Denmark
1111
+19
🇹🇼 Saracens · Taiwan
1221
-19
🇨🇳 Armenians · China
1219
-19
🇨🇳 Mongols · China
1183
-18
🇹🇼 Spanish · Taiwan
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 365 — — —
58 363 — — —
45 280 — — —
44 271 — — —
35 219 — — —
33 205 — — —
30 187 — — —
23 144 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 200 50 0 1,550 1,613
1,250 175 0 0 1,425 1,494
950 275 0 0 1,225 1,341
900 175 50 0 1,125 1,322
800 225 0 0 1,025 1,184
550 375 0 0 925 899
650 250 0 0 900 860
720 105 0 0 825 1,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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