AoeStats
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Arena

508449159Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 40m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1056
+14
🇳🇱 Huns · Netherlands
1045
+14
🇪🇸 Hindustanis · Spain
1018
+16
🇮🇸 Koreans · Iceland
964
+44
🇫🇷 Khitans · France
1127
-19
🇹🇼 Franks · Taiwan
1123
-20
🇹🇼 Italians · Taiwan
986
-15
🇫🇷 Persians · France
800
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,292 11:41 15:44 30:54 ⛏ Fast Castle
27 1,066 11:21 17:39 — ⛏ Fast Castle
24 965 11:25 25:35 — ⚔ Towers FC
24 976 11:43 16:55 30:14 ⛏ Fast Castle
21 829 11:28 15:45 29:46 ⛏ Fast Castle
18 722 10:56 15:20 28:48 ⛏ Fast Castle
17 664 12:00 16:14 33:31 ⛏ Fast Castle
12 488 11:08 17:00 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,580 12,090 17,680 950 59,300 67,474
21,630 11,395 11,245 1,600 45,870 52,582
13,430 20,360 10,520 1,050 45,360 54,606
21,890 11,030 10,505 1,845 45,270 55,084
13,600 13,940 6,820 2,250 36,610 40,132
16,365 10,525 6,960 1,500 35,350 39,999
7,770 6,990 3,635 1,545 19,940 21,372
10,370 4,040 2,495 2,025 18,930 20,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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